Kingdom tales game walkthrough2/19/2023 ![]() ![]() This feature also lets you hear other characters' descriptions of some objects, which is another nice addition. Some puzzles require you to ask another character to do things for you, though not all characters are willing, at least not until you have given them something. Through the course of the game you encounter all kinds of puzzles and activities, from having to beat other characters at Dampiry (a board game similar to Reversi) to chase sequences to go-and-get-the-object-for-me quests. Similarly, when out in the countryside, foxes, frogs, otters and birds play around in the background - a wonderful touch. The only problem I sometimes found was that there could be a bit of a people-jam outside the Blacksmith's, but this minor niggle can be solved by quickly popping in and out of the Smithy. ![]() ![]() This feature has been done well and thought through: if you follow an extra into a shop, you will actually see them inside the shop. This is a marked contrast to so many games that are full of abandoned villages, characters who just hang around in one spot waiting for you to come and talk to them, and huge metropolises that never actually seem to have anyone in them. I was particularly charmed by the town, where you see many game characters and "extras" strolling around, going about their business as you might expect in a real town. The game world is vast, especially for an Underground adventure, and many characters are to be found within it. There are many good things about this game, not the least being its scale. Hidden exits and risk-of-death aside, you may find the game much more accessible and enjoyable than the King's Quest I and II VGA remakes, the obvious comparisons for A Tale of Two Kingdoms. Fortunately, the game does auto-save for you at the beginning of each chapter and these auto-saves do not take up any of your precious 20 slots. Although there don't seem to be any "walking dead" situations, you can die in the game, and you may find that you've missed some side-quests necessary to earn maximum wisdom and honour ( ATOTK's version of a points system) and may prevent you from encountering some of the five different endings. There are only 20 save slots, and even that doesn't seem enough. For example, it took me a while to realise that I could walk beyond the edges of some screens, being used to sticking to well-marked exits in most games. There is a particular mindset one needs when playing Sierra-style games that is somewhat different to most other point-and-click adventures, and A Tale of Two Kingdoms needs that Sierra mindset. Everyone talks in olde-worlde English that is a bit corny and overdone at times, but is also treated to a healthy dollop of self-mockery when you meet a character who keeps forgetting to talk like that and owns up to it. However, the upside to this early pacing is that it gives you a "safe" chance to explore the controls and interface, look at every object and talk to some characters to discover what they are like. Even the game proper begins cautiously, with a gratuitous puzzle to get you started (do monarchs really go around losing their sceptres in places that the cleaning servants completely miss but you can conveniently find?). ![]() The new Underground game from Dutch author Pieter "Radiant" Simoons' ( Warthogs, META, Quest Fighter) large Crystal Shard team starts somewhat slowly, with a drawn-out introduction of expository text over a lazily zooming background that fills you in on the history of kingdoms and characters involved, highlighting the old battles and enmity between the King and Maeldun. Such is the opening act of A Tale of Two Kingdoms. But Maeldun is accused of the killing, and the fate of the kingdom now hangs in the balance, as the newly forged alliance between himself and the King that would have driven out an invading goblin horde is destroyed, allowing a malevolent influence to creep over the land. Maeldun Whiteblade, former enemy of the King of Theylinn, wakes in the night to find murder in the King's castle and barely escapes the fleeing assassin with his own life (good thing he saved the game before getting up to investigate!). ![]()
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